

You can run and sprint from point A to B, jump and bounce off the ground like you’re on a trampoline, grind on rails and perform tricks with ease, and even rewind your positioning in case you screw up a huge jump. Whether you’re playing on a keyboard & mouse or with a controller, the control scheme for Hover is very simple and straightforward.

As for the gameplay itself, well it certainly hit’s a lot of highs while keeping the lows to a minimum. While, again, it does borrow themes and elements akin to Jet Set, it manages to find its own identity while presenting a world that feels unique and original. While many folks have been touting this game as the next Jet Set Radio, I would like to start off by saying that the game is nothing of the sort. The premise is simple: You along with a handful of cloned residents of Hover City must work together with a hidden gamer group to overthrow a tyrannical dictator who has banned video gaming, so basically your typical “fight the power” resistance story mixed in with the ideals of Jack Thompson. Three years later, after a fairly successful Kickstarter campaign and multiple alpha releases, they finally finished their work on the game known as “ Hover: Revolt of Gamers.” Three years ago, an independent French game development studio called Midgar Studio, headlined by three ambitious game developers who call themselves “Fusty Game,” wanted to create a new kind of open world adventure title that combined the style and themes of Jet Set Radio, the movement of Mirror’s Edge and the presentation of Sci-Fi movies such as the 5 th Element, all wrapped up into a neat and colorful package that can be enjoyed either solo or online with friends.
